6/2/95 LINUX/SGI DOOM HACK EDITOR (Beta) NEW!! The Linux Doom Hack Editor now supports SGIXDOOM 1.8, and can be compiled right on the SGI to be used with other fine tools such as deusf and deutex, built for the SGI. I have used these tools along with the registered version of DOOM1 to play AL|EN DOOM! on the SGI. VERY nice! :) Available NOW on sunsite.unc.edu (and mirrors) in /pub/Linux/Incoming and soon on ftp.cdrom.com in /pub/idgames/newstuff From the DOS text by the original author (Greg Lewis): "DeHackEd is capable of heavily restructuring the way Doom works. Peruse various data tables in the Doom exe file, and modify them at will. Make fireballs invisible, make missiles do 2000 points of damage, make demons float! Edit the Ammo tables to help your struggling Marine with more ammo. Edit the Frame tables, and create new looking items, or extra- fast shooting weapons. And save your changes in patch files to distribute to your friends. Create new types of deathmatches, with plasma "mines" and super-fast wimpy rockets. Wad developers can modify monster types to distribute with their levels... great new possibilities!" Enjoy! -Sam Lantinga (slouken@cs.ucdavis.edu) P.S. If you want to send me dough or a postcard, send me e-mail and I will give you my snail-mail address. :-)