/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef CROCUS_CONTEXT_H #define CROCUS_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_threaded_context.h" #include "intel/blorp/blorp.h" #include "intel/dev/intel_debug.h" #include "intel/compiler/brw_compiler.h" #include "crocus_batch.h" #include "crocus_fence.h" #include "crocus_resource.h" #include "crocus_screen.h" #include "util/u_blitter.h" struct crocus_bo; struct crocus_context; struct blorp_batch; struct blorp_params; #define CROCUS_MAX_TEXTURE_BUFFER_SIZE (1 << 27) #define CROCUS_MAX_TEXTURE_SAMPLERS 32 /* CROCUS_MAX_ABOS and CROCUS_MAX_SSBOS must be the same. */ #define CROCUS_MAX_ABOS 16 #define CROCUS_MAX_SSBOS 16 #define CROCUS_MAX_VIEWPORTS 16 #define CROCUS_MAX_CLIP_PLANES 8 enum crocus_param_domain { BRW_PARAM_DOMAIN_BUILTIN = 0, BRW_PARAM_DOMAIN_IMAGE, }; enum { DRI_CONF_BO_REUSE_DISABLED, DRI_CONF_BO_REUSE_ALL }; #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val)) #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24) #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff) #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset)) #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8) #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf) /** * Dirty flags. When state changes, we flag some combination of these * to indicate that particular GPU commands need to be re-emitted. * * Each bit typically corresponds to a single 3DSTATE_* command packet, but * in rare cases they map to a group of related packets that need to be * emitted together. * * See crocus_upload_render_state(). */ #define CROCUS_DIRTY_COLOR_CALC_STATE (1ull << 0) #define CROCUS_DIRTY_POLYGON_STIPPLE (1ull << 1) #define CROCUS_DIRTY_CC_VIEWPORT (1ull << 2) #define CROCUS_DIRTY_SF_CL_VIEWPORT (1ull << 3) #define CROCUS_DIRTY_RASTER (1ull << 4) #define CROCUS_DIRTY_CLIP (1ull << 5) #define CROCUS_DIRTY_LINE_STIPPLE (1ull << 6) #define CROCUS_DIRTY_VERTEX_ELEMENTS (1ull << 7) #define CROCUS_DIRTY_VERTEX_BUFFERS (1ull << 8) #define CROCUS_DIRTY_DRAWING_RECTANGLE (1ull << 9) #define CROCUS_DIRTY_GEN6_URB (1ull << 10) #define CROCUS_DIRTY_DEPTH_BUFFER (1ull << 11) #define CROCUS_DIRTY_WM (1ull << 12) #define CROCUS_DIRTY_SO_DECL_LIST (1ull << 13) #define CROCUS_DIRTY_STREAMOUT (1ull << 14) #define CROCUS_DIRTY_GEN4_CONSTANT_COLOR (1ull << 15) #define CROCUS_DIRTY_GEN4_CURBE (1ull << 16) #define CROCUS_DIRTY_GEN4_URB_FENCE (1ull << 17) #define CROCUS_DIRTY_GEN5_PIPELINED_POINTERS (1ull << 18) #define CROCUS_DIRTY_GEN5_BINDING_TABLE_POINTERS (1ull << 19) #define CROCUS_DIRTY_GEN6_BLEND_STATE (1ull << 20) #define CROCUS_DIRTY_GEN6_SCISSOR_RECT (1ull << 21) #define CROCUS_DIRTY_GEN6_WM_DEPTH_STENCIL (1ull << 22) #define CROCUS_DIRTY_GEN6_MULTISAMPLE (1ull << 23) #define CROCUS_DIRTY_GEN6_SAMPLE_MASK (1ull << 24) #define CROCUS_DIRTY_GEN7_SBE (1ull << 25) #define CROCUS_DIRTY_GEN7_L3_CONFIG (1ull << 26) #define CROCUS_DIRTY_GEN7_SO_BUFFERS (1ull << 27) #define CROCUS_DIRTY_GEN75_VF (1ull << 28) #define CROCUS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 29) #define CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 30) #define CROCUS_DIRTY_VF_STATISTICS (1ull << 31) #define CROCUS_DIRTY_GEN4_CLIP_PROG (1ull << 32) #define CROCUS_DIRTY_GEN4_SF_PROG (1ull << 33) #define CROCUS_DIRTY_GEN4_FF_GS_PROG (1ull << 34) #define CROCUS_DIRTY_GEN6_SAMPLER_STATE_POINTERS (1ull << 35) #define CROCUS_DIRTY_GEN6_SVBI (1ull << 36) #define CROCUS_DIRTY_GEN8_VF_TOPOLOGY (1ull << 37) #define CROCUS_DIRTY_GEN8_PMA_FIX (1ull << 38) #define CROCUS_DIRTY_GEN8_VF_SGVS (1ull << 39) #define CROCUS_DIRTY_GEN8_PS_BLEND (1ull << 40) #define CROCUS_ALL_DIRTY_FOR_COMPUTE (CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES) #define CROCUS_ALL_DIRTY_FOR_RENDER (~CROCUS_ALL_DIRTY_FOR_COMPUTE) /** * Per-stage dirty flags. When state changes, we flag some combination of * these to indicate that particular GPU commands need to be re-emitted. * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be * indexed by shifting the mask by the shader stage index. * * See crocus_upload_render_state(). */ #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0) #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1) #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2) #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3) #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4) #define CROCUS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5) #define CROCUS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6) #define CROCUS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7) #define CROCUS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8) #define CROCUS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9) #define CROCUS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10) #define CROCUS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11) #define CROCUS_STAGE_DIRTY_VS (1ull << 12) #define CROCUS_STAGE_DIRTY_TCS (1ull << 13) #define CROCUS_STAGE_DIRTY_TES (1ull << 14) #define CROCUS_STAGE_DIRTY_GS (1ull << 15) #define CROCUS_STAGE_DIRTY_FS (1ull << 16) #define CROCUS_STAGE_DIRTY_CS (1ull << 17) #define CROCUS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18 #define CROCUS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18) #define CROCUS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19) #define CROCUS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20) #define CROCUS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21) #define CROCUS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22) #define CROCUS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23) #define CROCUS_STAGE_DIRTY_BINDINGS_VS (1ull << 24) #define CROCUS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25) #define CROCUS_STAGE_DIRTY_BINDINGS_TES (1ull << 26) #define CROCUS_STAGE_DIRTY_BINDINGS_GS (1ull << 27) #define CROCUS_STAGE_DIRTY_BINDINGS_FS (1ull << 28) #define CROCUS_STAGE_DIRTY_BINDINGS_CS (1ull << 29) #define CROCUS_ALL_STAGE_DIRTY_FOR_COMPUTE (CROCUS_STAGE_DIRTY_CS | \ CROCUS_STAGE_DIRTY_SAMPLER_STATES_CS | \ CROCUS_STAGE_DIRTY_UNCOMPILED_CS | \ CROCUS_STAGE_DIRTY_CONSTANTS_CS | \ CROCUS_STAGE_DIRTY_BINDINGS_CS) #define CROCUS_ALL_STAGE_DIRTY_FOR_RENDER (~CROCUS_ALL_STAGE_DIRTY_FOR_COMPUTE) #define CROCUS_ALL_STAGE_DIRTY_BINDINGS (CROCUS_STAGE_DIRTY_BINDINGS_VS | \ CROCUS_STAGE_DIRTY_BINDINGS_TCS | \ CROCUS_STAGE_DIRTY_BINDINGS_TES | \ CROCUS_STAGE_DIRTY_BINDINGS_GS | \ CROCUS_STAGE_DIRTY_BINDINGS_FS | \ CROCUS_STAGE_DIRTY_BINDINGS_CS) #define CROCUS_RENDER_STAGE_DIRTY_CONSTANTS (CROCUS_STAGE_DIRTY_CONSTANTS_VS | \ CROCUS_STAGE_DIRTY_CONSTANTS_TCS | \ CROCUS_STAGE_DIRTY_CONSTANTS_TES | \ CROCUS_STAGE_DIRTY_CONSTANTS_GS | \ CROCUS_STAGE_DIRTY_CONSTANTS_FS) /** * Non-orthogonal state (NOS) dependency flags. * * Shader programs may depend on non-orthogonal state. These flags are * used to indicate that a shader's key depends on the state provided by * a certain Gallium CSO. Changing any CSOs marked as a dependency will * cause the driver to re-compute the shader key, possibly triggering a * shader recompile. */ enum crocus_nos_dep { CROCUS_NOS_FRAMEBUFFER, CROCUS_NOS_DEPTH_STENCIL_ALPHA, CROCUS_NOS_RASTERIZER, CROCUS_NOS_BLEND, CROCUS_NOS_LAST_VUE_MAP, CROCUS_NOS_TEXTURES, CROCUS_NOS_VERTEX_ELEMENTS, CROCUS_NOS_COUNT, }; struct crocus_depth_stencil_alpha_state; /** * Cache IDs for the in-memory program cache (ice->shaders.cache). */ enum crocus_program_cache_id { CROCUS_CACHE_VS = MESA_SHADER_VERTEX, CROCUS_CACHE_TCS = MESA_SHADER_TESS_CTRL, CROCUS_CACHE_TES = MESA_SHADER_TESS_EVAL, CROCUS_CACHE_GS = MESA_SHADER_GEOMETRY, CROCUS_CACHE_FS = MESA_SHADER_FRAGMENT, CROCUS_CACHE_CS = MESA_SHADER_COMPUTE, CROCUS_CACHE_BLORP, CROCUS_CACHE_SF, CROCUS_CACHE_CLIP, CROCUS_CACHE_FF_GS, }; /** @{ * * Defines for PIPE_CONTROL operations, which trigger cache flushes, * synchronization, pipelined memory writes, and so on. * * The bits here are not the actual hardware values. The actual fields * move between various generations, so we just have flags for each * potential operation, and use genxml to encode the actual packet. */ enum pipe_control_flags { PIPE_CONTROL_FLUSH_LLC = (1 << 1), PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2), PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3), PIPE_CONTROL_CS_STALL = (1 << 4), PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5), PIPE_CONTROL_SYNC_GFDT = (1 << 6), PIPE_CONTROL_TLB_INVALIDATE = (1 << 7), PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8), PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9), PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10), PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11), PIPE_CONTROL_DEPTH_STALL = (1 << 12), PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13), PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14), PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15), PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16), PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17), PIPE_CONTROL_FLUSH_ENABLE = (1 << 18), PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19), PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20), PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21), PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22), PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23), PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24), PIPE_CONTROL_TILE_CACHE_FLUSH = (1 << 25), }; #define PIPE_CONTROL_CACHE_FLUSH_BITS \ (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \ PIPE_CONTROL_DATA_CACHE_FLUSH | \ PIPE_CONTROL_RENDER_TARGET_FLUSH) #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \ (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \ PIPE_CONTROL_CONST_CACHE_INVALIDATE | \ PIPE_CONTROL_VF_CACHE_INVALIDATE | \ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \ PIPE_CONTROL_INSTRUCTION_INVALIDATE) enum crocus_predicate_state { /* The first two states are used if we can determine whether to draw * without having to look at the values in the query object buffer. This * will happen if there is no conditional render in progress, if the query * object is already completed or if something else has already added * samples to the preliminary result. */ CROCUS_PREDICATE_STATE_RENDER, CROCUS_PREDICATE_STATE_DONT_RENDER, /* In this case whether to draw or not depends on the result of an * MI_PREDICATE command so the predicate enable bit needs to be checked. */ CROCUS_PREDICATE_STATE_USE_BIT, /* In this case, either MI_PREDICATE doesn't exist or we lack the * necessary kernel features to use it. Stall for the query result. */ CROCUS_PREDICATE_STATE_STALL_FOR_QUERY, }; /** @} */ /** * An uncompiled, API-facing shader. This is the Gallium CSO for shaders. * It primarily contains the NIR for the shader. * * Each API-facing shader can be compiled into multiple shader variants, * based on non-orthogonal state dependencies, recorded in the shader key. * * See crocus_compiled_shader, which represents a compiled shader variant. */ struct crocus_uncompiled_shader { struct nir_shader *nir; struct pipe_stream_output_info stream_output; /* A SHA1 of the serialized NIR for the disk cache. */ unsigned char nir_sha1[20]; unsigned program_id; /** Bitfield of (1 << CROCUS_NOS_*) flags. */ unsigned nos; /** Have any shader variants been compiled yet? */ bool compiled_once; bool needs_edge_flag; /** Constant data scraped from the shader by nir_opt_large_constants */ struct pipe_resource *const_data; /** Surface state for const_data */ struct crocus_state_ref const_data_state; }; enum crocus_surface_group { CROCUS_SURFACE_GROUP_RENDER_TARGET, CROCUS_SURFACE_GROUP_RENDER_TARGET_READ, CROCUS_SURFACE_GROUP_SOL, CROCUS_SURFACE_GROUP_CS_WORK_GROUPS, CROCUS_SURFACE_GROUP_TEXTURE, CROCUS_SURFACE_GROUP_TEXTURE_GATHER, CROCUS_SURFACE_GROUP_IMAGE, CROCUS_SURFACE_GROUP_UBO, CROCUS_SURFACE_GROUP_SSBO, CROCUS_SURFACE_GROUP_COUNT, }; enum { /* Invalid value for a binding table index. */ CROCUS_SURFACE_NOT_USED = 0xa0a0a0a0, }; struct crocus_binding_table { uint32_t size_bytes; /** Number of surfaces in each group, before compacting. */ uint32_t sizes[CROCUS_SURFACE_GROUP_COUNT]; /** Initial offset of each group. */ uint32_t offsets[CROCUS_SURFACE_GROUP_COUNT]; /** Mask of surfaces used in each group. */ uint64_t used_mask[CROCUS_SURFACE_GROUP_COUNT]; }; /** * A compiled shader variant, containing a pointer to the GPU assembly, * as well as program data and other packets needed by state upload. * * There can be several crocus_compiled_shader variants per API-level shader * (crocus_uncompiled_shader), due to state-based recompiles (brw_*_prog_key). */ struct crocus_compiled_shader { /** Reference to the uploaded assembly. */ uint32_t offset; /* asm size in map */ uint32_t map_size; /** The program data (owned by the program cache hash table) */ struct brw_stage_prog_data *prog_data; uint32_t prog_data_size; /** A list of system values to be uploaded as uniforms. */ enum brw_param_builtin *system_values; unsigned num_system_values; /** Number of constbufs expected by the shader. */ unsigned num_cbufs; /** * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets * (the VUE-based information for transform feedback outputs). */ uint32_t *streamout; struct crocus_binding_table bt; uint32_t bind_bo_offset; uint32_t surf_offset[128];//TODO }; /** * API context state that is replicated per shader stage. */ struct crocus_shader_state { /** Uniform Buffers */ struct pipe_constant_buffer constbufs[PIPE_MAX_CONSTANT_BUFFERS]; bool sysvals_need_upload; /** Shader Storage Buffers */ struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS]; /** Shader Storage Images (image load store) */ struct crocus_image_view image[PIPE_MAX_SHADER_IMAGES]; struct crocus_sampler_state *samplers[CROCUS_MAX_TEXTURE_SAMPLERS]; struct crocus_sampler_view *textures[CROCUS_MAX_TEXTURE_SAMPLERS]; /** Bitfield of which constant buffers are bound (non-null). */ uint32_t bound_cbufs; /** Bitfield of which image views are bound (non-null). */ uint32_t bound_image_views; /** Bitfield of which sampler views are bound (non-null). */ uint32_t bound_sampler_views; /** Bitfield of which shader storage buffers are bound (non-null). */ uint32_t bound_ssbos; /** Bitfield of which shader storage buffers are writable. */ uint32_t writable_ssbos; uint32_t sampler_offset; }; /** * The API context (derived from pipe_context). * * Most driver state is tracked here. */ struct crocus_context { struct pipe_context ctx; struct threaded_context *thrctx; /** A debug callback for KHR_debug output. */ struct pipe_debug_callback dbg; /** A device reset status callback for notifying that the GPU is hosed. */ struct pipe_device_reset_callback reset; /** Slab allocator for crocus_transfer_map objects. */ struct slab_child_pool transfer_pool; /** Slab allocator for threaded_context's crocus_transfer_map objects */ struct slab_child_pool transfer_pool_unsync; struct blorp_context blorp; int batch_count; struct crocus_batch batches[CROCUS_BATCH_COUNT]; struct u_upload_mgr *query_buffer_uploader; struct blitter_context *blitter; struct { struct { /** * Either the value of BaseVertex for indexed draw calls or the value * of the argument for non-indexed draw calls. */ int firstvertex; int baseinstance; } params; /** * Are the above values the ones stored in the draw_params buffer? * If so, we can compare them against new values to see if anything * changed. If not, we need to assume they changed. */ bool params_valid; /** * Resource and offset that stores draw_parameters from the indirect * buffer or to the buffer that stures the previous values for non * indirect draws. */ struct crocus_state_ref draw_params; struct { /** * The value of DrawID. This always comes in from it's own vertex * buffer since it's not part of the indirect draw parameters. */ int drawid; /** * Stores if an indexed or non-indexed draw (~0/0). Useful to * calculate BaseVertex as an AND of firstvertex and is_indexed_draw. */ int is_indexed_draw; } derived_params; /** * Resource and offset used for GL_ARB_shader_draw_parameters which * contains parameters that are not present in the indirect buffer as * drawid and is_indexed_draw. They will go in their own vertex element. */ struct crocus_state_ref derived_draw_params; } draw; struct { struct crocus_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; struct crocus_compiled_shader *prog[MESA_SHADER_STAGES]; struct brw_vue_map *last_vue_map; struct crocus_bo *cache_bo; uint32_t cache_next_offset; void *cache_bo_map; struct hash_table *cache; unsigned urb_size; /* gen 4/5 clip/sf progs */ struct crocus_compiled_shader *clip_prog; struct crocus_compiled_shader *sf_prog; /* gen4/5 prims, gen6 streamout */ struct crocus_compiled_shader *ff_gs_prog; uint32_t clip_offset; uint32_t sf_offset; uint32_t wm_offset; uint32_t vs_offset; uint32_t gs_offset; uint32_t cc_offset; /** Is a GS or TES outputting points or lines? */ bool output_topology_is_points_or_lines; /* Track last VS URB entry size */ unsigned last_vs_entry_size; /** * Scratch buffers for various sizes and stages. * * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding, * and shader stage. */ struct crocus_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES]; } shaders; struct { struct crocus_query *query; bool condition; enum pipe_render_cond_flag mode; } condition; struct intel_perf_context *perf_ctx; struct { uint64_t dirty; uint64_t stage_dirty; uint64_t stage_dirty_for_nos[CROCUS_NOS_COUNT]; unsigned num_viewports; unsigned sample_mask; struct crocus_blend_state *cso_blend; struct crocus_rasterizer_state *cso_rast; struct crocus_depth_stencil_alpha_state *cso_zsa; struct crocus_vertex_element_state *cso_vertex_elements; struct pipe_blend_color blend_color; struct pipe_poly_stipple poly_stipple; struct pipe_viewport_state viewports[CROCUS_MAX_VIEWPORTS]; struct pipe_scissor_state scissors[CROCUS_MAX_VIEWPORTS]; struct pipe_stencil_ref stencil_ref; struct pipe_framebuffer_state framebuffer; struct pipe_clip_state clip_planes; float default_outer_level[4]; float default_inner_level[2]; /** Bitfield of which vertex buffers are bound (non-null). */ uint32_t bound_vertex_buffers; struct pipe_vertex_buffer vertex_buffers[16]; uint32_t vb_end[16]; bool primitive_restart; unsigned cut_index; enum pipe_prim_type reduced_prim_mode:8; enum pipe_prim_type prim_mode:8; bool prim_is_points_or_lines; uint8_t vertices_per_patch; uint8_t patch_vertices; bool window_space_position; /** The last compute group size */ uint32_t last_block[3]; /** The last compute grid size */ uint32_t last_grid[3]; /** Reference to the BO containing the compute grid size */ struct crocus_state_ref grid_size; /** * Array of aux usages for drawing, altered to account for any * self-dependencies from resources bound for sampling and rendering. */ enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS]; /** Aux usage of the fb's depth buffer (which may or may not exist). */ enum isl_aux_usage hiz_usage; /** Bitfield of whether color blending is enabled for RT[i] */ uint8_t blend_enables; /** Are depth writes enabled? (Depth buffer may or may not exist.) */ bool depth_writes_enabled; /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */ bool stencil_writes_enabled; /** GenX-specific current state */ struct crocus_genx_state *genx; struct crocus_shader_state shaders[MESA_SHADER_STAGES]; /* track if geom shader is active for IVB GT2 workaround */ bool gs_enabled; /** Do vertex shader uses shader draw parameters ? */ bool vs_uses_draw_params; bool vs_uses_derived_draw_params; bool vs_needs_sgvs_element; bool vs_uses_vertexid; bool vs_uses_instanceid; /** Do vertex shader uses edge flag ? */ bool vs_needs_edge_flag; struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS]; bool streamout_active; int so_targets; bool statistics_counters_enabled; /** Current conditional rendering mode */ enum crocus_predicate_state predicate; bool predicate_supported; /** * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the * render context that needs to be uploaded to the compute context. */ struct crocus_bo *compute_predicate; /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */ bool prims_generated_query_active; /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */ uint32_t *streamout; /** * Resources containing streamed state which our render context * currently points to. Used to re-add these to the validation * list when we start a new batch and haven't resubmitted commands. */ struct { struct pipe_resource *res; uint32_t offset; uint32_t size; uint32_t index_size; bool prim_restart; } index_buffer; uint32_t sf_vp_address; uint32_t clip_vp_address; uint32_t cc_vp_address; uint32_t stats_wm; float global_depth_offset_clamp; uint32_t last_xfb_verts_per_prim; uint64_t svbi; } state; /* BRW_NEW_URB_ALLOCATIONS: */ struct { uint32_t vsize; /* vertex size plus header in urb registers */ uint32_t gsize; /* GS output size in urb registers */ uint32_t hsize; /* Tessellation control output size in urb registers */ uint32_t dsize; /* Tessellation evaluation output size in urb registers */ uint32_t csize; /* constant buffer size in urb registers */ uint32_t sfsize; /* setup data size in urb registers */ bool constrained; uint32_t nr_vs_entries; uint32_t nr_hs_entries; uint32_t nr_ds_entries; uint32_t nr_gs_entries; uint32_t nr_clip_entries; uint32_t nr_sf_entries; uint32_t nr_cs_entries; uint32_t vs_start; uint32_t hs_start; uint32_t ds_start; uint32_t gs_start; uint32_t clip_start; uint32_t sf_start; uint32_t cs_start; /** * URB size in the current configuration. The units this is expressed * in are somewhat inconsistent, see intel_device_info::urb::size. * * FINISHME: Represent the URB size consistently in KB on all platforms. */ uint32_t size; /* True if the most recently sent _3DSTATE_URB message allocated * URB space for the GS. */ bool gs_present; /* True if the most recently sent _3DSTATE_URB message allocated * URB space for the HS and DS. */ bool tess_present; } urb; /* GEN4/5 curbe */ struct { unsigned wm_start; unsigned wm_size; unsigned clip_start; unsigned clip_size; unsigned vs_start; unsigned vs_size; unsigned total_size; struct crocus_resource *curbe_res; unsigned curbe_offset; } curbe; /** * A buffer containing a marker + description of the driver. This buffer is * added to all execbufs syscalls so that we can identify the driver that * generated a hang by looking at the content of the buffer in the error * state. It is also used for hardware workarounds that require scratch * writes or reads from some unimportant memory. To avoid overriding the * debug data, use the workaround_address field for workarounds. */ struct crocus_bo *workaround_bo; unsigned workaround_offset; }; #define perf_debug(dbg, ...) do { \ if (INTEL_DEBUG(DEBUG_PERF)) \ dbg_printf(__VA_ARGS__); \ if (unlikely(dbg)) \ pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \ } while(0) struct pipe_context * crocus_create_context(struct pipe_screen *screen, void *priv, unsigned flags); void crocus_lost_context_state(struct crocus_batch *batch); void crocus_init_blit_functions(struct pipe_context *ctx); void crocus_init_clear_functions(struct pipe_context *ctx); void crocus_init_program_functions(struct pipe_context *ctx); void crocus_init_resource_functions(struct pipe_context *ctx); bool crocus_update_compiled_shaders(struct crocus_context *ice); void crocus_update_compiled_compute_shader(struct crocus_context *ice); void crocus_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data, unsigned threads, uint32_t *dst); /* crocus_blit.c */ enum crocus_blitter_op { CROCUS_SAVE_TEXTURES = 1, CROCUS_SAVE_FRAMEBUFFER = 2, CROCUS_SAVE_FRAGMENT_STATE = 4, CROCUS_DISABLE_RENDER_COND = 8, }; void crocus_blitter_begin(struct crocus_context *ice, enum crocus_blitter_op op, bool render_cond); void crocus_blorp_surf_for_resource(struct crocus_vtable *vtbl, struct isl_device *isl_dev, struct blorp_surf *surf, struct pipe_resource *p_res, enum isl_aux_usage aux_usage, unsigned level, bool is_render_target); void crocus_copy_region(struct blorp_context *blorp, struct crocus_batch *batch, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); /* crocus_draw.c */ void crocus_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info, unsigned drawid_offset, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draws, unsigned num_draws); void crocus_launch_grid(struct pipe_context *, const struct pipe_grid_info *); /* crocus_pipe_control.c */ void crocus_emit_pipe_control_flush(struct crocus_batch *batch, const char *reason, uint32_t flags); void crocus_emit_pipe_control_write(struct crocus_batch *batch, const char *reason, uint32_t flags, struct crocus_bo *bo, uint32_t offset, uint64_t imm); void crocus_emit_mi_flush(struct crocus_batch *batch); void crocus_emit_depth_stall_flushes(struct crocus_batch *batch); void crocus_emit_post_sync_nonzero_flush(struct crocus_batch *batch); void crocus_emit_end_of_pipe_sync(struct crocus_batch *batch, const char *reason, uint32_t flags); void crocus_flush_all_caches(struct crocus_batch *batch); #define crocus_handle_always_flush_cache(batch) \ if (unlikely(batch->screen->driconf.always_flush_cache)) \ crocus_flush_all_caches(batch); void crocus_init_flush_functions(struct pipe_context *ctx); /* crocus_program.c */ const struct shader_info *crocus_get_shader_info(const struct crocus_context *ice, gl_shader_stage stage); struct crocus_bo *crocus_get_scratch_space(struct crocus_context *ice, unsigned per_thread_scratch, gl_shader_stage stage); /** * Map a pair to a binding table index. * * For example: => binding table index 12 */ static inline uint32_t crocus_group_index_to_bti(const struct crocus_binding_table *bt, enum crocus_surface_group group, uint32_t index) { assert(index < bt->sizes[group]); uint64_t mask = bt->used_mask[group]; uint64_t bit = 1ull << index; if (bit & mask) { return bt->offsets[group] + util_bitcount64((bit - 1) & mask); } else { return CROCUS_SURFACE_NOT_USED; } } /** * Map a binding table index back to a pair. * * For example: binding table index 12 => */ static inline uint32_t crocus_bti_to_group_index(const struct crocus_binding_table *bt, enum crocus_surface_group group, uint32_t bti) { uint64_t used_mask = bt->used_mask[group]; assert(bti >= bt->offsets[group]); uint32_t c = bti - bt->offsets[group]; while (used_mask) { int i = u_bit_scan64(&used_mask); if (c == 0) return i; c--; } return CROCUS_SURFACE_NOT_USED; } /* crocus_disk_cache.c */ void crocus_disk_cache_store(struct disk_cache *cache, const struct crocus_uncompiled_shader *ish, const struct crocus_compiled_shader *shader, void *map, const void *prog_key, uint32_t prog_key_size); struct crocus_compiled_shader * crocus_disk_cache_retrieve(struct crocus_context *ice, const struct crocus_uncompiled_shader *ish, const void *prog_key, uint32_t prog_key_size); /* crocus_program_cache.c */ void crocus_init_program_cache(struct crocus_context *ice); void crocus_destroy_program_cache(struct crocus_context *ice); void crocus_print_program_cache(struct crocus_context *ice); struct crocus_compiled_shader *crocus_find_cached_shader(struct crocus_context *ice, enum crocus_program_cache_id, uint32_t key_size, const void *key); struct crocus_compiled_shader *crocus_upload_shader(struct crocus_context *ice, enum crocus_program_cache_id, uint32_t key_size, const void *key, const void *assembly, uint32_t asm_size, struct brw_stage_prog_data *, uint32_t prog_data_size, uint32_t *streamout, enum brw_param_builtin *sysv, unsigned num_system_values, unsigned num_cbufs, const struct crocus_binding_table *bt); const void *crocus_find_previous_compile(const struct crocus_context *ice, enum crocus_program_cache_id cache_id, unsigned program_string_id); bool crocus_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out); bool crocus_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out); /* crocus_resolve.c */ void crocus_predraw_resolve_inputs(struct crocus_context *ice, struct crocus_batch *batch, bool *draw_aux_buffer_disabled, gl_shader_stage stage, bool consider_framebuffer); void crocus_predraw_resolve_framebuffer(struct crocus_context *ice, struct crocus_batch *batch, bool *draw_aux_buffer_disabled); void crocus_postdraw_update_resolve_tracking(struct crocus_context *ice, struct crocus_batch *batch); void crocus_cache_sets_clear(struct crocus_batch *batch); void crocus_flush_depth_and_render_caches(struct crocus_batch *batch); void crocus_cache_flush_for_read(struct crocus_batch *batch, struct crocus_bo *bo); void crocus_cache_flush_for_render(struct crocus_batch *batch, struct crocus_bo *bo, enum isl_format format, enum isl_aux_usage aux_usage); void crocus_render_cache_add_bo(struct crocus_batch *batch, struct crocus_bo *bo, enum isl_format format, enum isl_aux_usage aux_usage); void crocus_cache_flush_for_depth(struct crocus_batch *batch, struct crocus_bo *bo); void crocus_depth_cache_add_bo(struct crocus_batch *batch, struct crocus_bo *bo); int crocus_get_driver_query_info(struct pipe_screen *pscreen, unsigned index, struct pipe_driver_query_info *info); int crocus_get_driver_query_group_info(struct pipe_screen *pscreen, unsigned index, struct pipe_driver_query_group_info *info); struct pipe_rasterizer_state *crocus_get_rast_state(struct crocus_context *ctx); bool crocus_sw_check_cond_render(struct crocus_context *ice); static inline bool crocus_check_conditional_render(struct crocus_context *ice) { if (ice->state.predicate == CROCUS_PREDICATE_STATE_STALL_FOR_QUERY) return crocus_sw_check_cond_render(ice); return ice->state.predicate != CROCUS_PREDICATE_STATE_DONT_RENDER; } #ifdef genX # include "crocus_genx_protos.h" #else # define genX(x) gfx4_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx45_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx5_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx6_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx7_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx75_##x # include "crocus_genx_protos.h" # undef genX # define genX(x) gfx8_##x # include "crocus_genx_protos.h" # undef genX #endif #endif