/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file crocus_program_cache.c * * The in-memory program cache. This is basically a hash table mapping * API-specified shaders and a state key to a compiled variant. It also * takes care of uploading shader assembly into a BO for use on the GPU. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "util/u_upload_mgr.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_eu.h" #include "intel/compiler/brw_nir.h" #include "crocus_context.h" #include "crocus_resource.h" struct keybox { uint16_t size; enum crocus_program_cache_id cache_id; uint8_t data[0]; }; static struct keybox * make_keybox(void *mem_ctx, enum crocus_program_cache_id cache_id, const void *key, uint32_t key_size) { struct keybox *keybox = ralloc_size(mem_ctx, sizeof(struct keybox) + key_size); keybox->cache_id = cache_id; keybox->size = key_size; memcpy(keybox->data, key, key_size); return keybox; } static uint32_t keybox_hash(const void *void_key) { const struct keybox *key = void_key; return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id)); } static bool keybox_equals(const void *void_a, const void *void_b) { const struct keybox *a = void_a, *b = void_b; if (a->size != b->size) return false; return memcmp(a->data, b->data, a->size) == 0; } struct crocus_compiled_shader * crocus_find_cached_shader(struct crocus_context *ice, enum crocus_program_cache_id cache_id, uint32_t key_size, const void *key) { struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size); struct hash_entry *entry = _mesa_hash_table_search(ice->shaders.cache, keybox); ralloc_free(keybox); return entry ? entry->data : NULL; } const void * crocus_find_previous_compile(const struct crocus_context *ice, enum crocus_program_cache_id cache_id, unsigned program_string_id) { hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; const struct brw_base_prog_key *key = (const void *)keybox->data; if (keybox->cache_id == cache_id && key->program_string_id == program_string_id) { return keybox->data; } } return NULL; } /** * Look for an existing entry in the cache that has identical assembly code. * * This is useful for programs generating shaders at runtime, where multiple * distinct shaders (from an API perspective) may compile to the same assembly * in our backend. This saves space in the program cache buffer. */ static const struct crocus_compiled_shader * find_existing_assembly(struct hash_table *cache, void *map, const void *assembly, unsigned assembly_size) { hash_table_foreach (cache, entry) { const struct crocus_compiled_shader *existing = entry->data; if (existing->map_size != assembly_size) continue; if (memcmp(map + existing->offset, assembly, assembly_size) == 0) return existing; } return NULL; } static void crocus_cache_new_bo(struct crocus_context *ice, uint32_t new_size) { struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen; struct crocus_bo *new_bo; new_bo = crocus_bo_alloc(screen->bufmgr, "program cache", new_size); void *map = crocus_bo_map(NULL, new_bo, MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT); if (ice->shaders.cache_next_offset != 0) { memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); } crocus_bo_unmap(ice->shaders.cache_bo); crocus_bo_unreference(ice->shaders.cache_bo); ice->shaders.cache_bo = new_bo; ice->shaders.cache_bo_map = map; if (screen->devinfo.ver <= 5) { /* reemit all shaders on GEN4 only. */ ice->state.dirty |= CROCUS_DIRTY_CLIP | CROCUS_DIRTY_RASTER | CROCUS_DIRTY_WM; ice->state.stage_dirty |= CROCUS_STAGE_DIRTY_VS; } ice->batches[CROCUS_BATCH_RENDER].state_base_address_emitted = false; ice->batches[CROCUS_BATCH_COMPUTE].state_base_address_emitted = false; /* unset state base address */ } static uint32_t crocus_alloc_item_data(struct crocus_context *ice, uint32_t size) { if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { uint32_t new_size = ice->shaders.cache_bo->size * 2; while (ice->shaders.cache_next_offset + size > new_size) new_size *= 2; crocus_cache_new_bo(ice, new_size); } uint32_t offset = ice->shaders.cache_next_offset; /* Programs are always 64-byte aligned, so set up the next one now */ ice->shaders.cache_next_offset = ALIGN(offset + size, 64); return offset; } struct crocus_compiled_shader * crocus_upload_shader(struct crocus_context *ice, enum crocus_program_cache_id cache_id, uint32_t key_size, const void *key, const void *assembly, uint32_t asm_size, struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *streamout, enum brw_param_builtin *system_values, unsigned num_system_values, unsigned num_cbufs, const struct crocus_binding_table *bt) { struct hash_table *cache = ice->shaders.cache; struct crocus_compiled_shader *shader = rzalloc_size(cache, sizeof(struct crocus_compiled_shader)); const struct crocus_compiled_shader *existing = find_existing_assembly( cache, ice->shaders.cache_bo_map, assembly, asm_size); /* If we can find a matching prog in the cache already, then reuse the * existing stuff without creating new copy into the underlying buffer * object. This is notably useful for programs generating shaders at * runtime, where multiple shaders may compile to the same thing in our * backend. */ if (existing) { shader->offset = existing->offset; shader->map_size = existing->map_size; } else { shader->offset = crocus_alloc_item_data(ice, asm_size); shader->map_size = asm_size; memcpy(ice->shaders.cache_bo_map + shader->offset, assembly, asm_size); } shader->prog_data = prog_data; shader->prog_data_size = prog_data_size; shader->streamout = streamout; shader->system_values = system_values; shader->num_system_values = num_system_values; shader->num_cbufs = num_cbufs; shader->bt = *bt; ralloc_steal(shader, shader->prog_data); if (prog_data_size > 16) { ralloc_steal(shader->prog_data, prog_data->param); ralloc_steal(shader->prog_data, prog_data->pull_param); } ralloc_steal(shader, shader->streamout); ralloc_steal(shader, shader->system_values); struct keybox *keybox = make_keybox(shader, cache_id, key, key_size); _mesa_hash_table_insert(ice->shaders.cache, keybox, shader); return shader; } bool crocus_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct crocus_context *ice = blorp->driver_ctx; struct crocus_compiled_shader *shader = crocus_find_cached_shader(ice, CROCUS_CACHE_BLORP, key_size, key); if (!shader) return false; *kernel_out = shader->offset; *((void **)prog_data_out) = shader->prog_data; return true; } bool crocus_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data_templ, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct crocus_context *ice = blorp->driver_ctx; struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size); memcpy(prog_data, prog_data_templ, prog_data_size); struct crocus_binding_table bt; memset(&bt, 0, sizeof(bt)); struct crocus_compiled_shader *shader = crocus_upload_shader( ice, CROCUS_CACHE_BLORP, key_size, key, kernel, kernel_size, prog_data, prog_data_size, NULL, NULL, 0, 0, &bt); *kernel_out = shader->offset; *((void **)prog_data_out) = shader->prog_data; return true; } void crocus_init_program_cache(struct crocus_context *ice) { struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen; ice->shaders.cache = _mesa_hash_table_create(ice, keybox_hash, keybox_equals); ice->shaders.cache_bo = crocus_bo_alloc(screen->bufmgr, "program_cache", 16384); ice->shaders.cache_bo_map = crocus_bo_map(NULL, ice->shaders.cache_bo, MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT); } void crocus_destroy_program_cache(struct crocus_context *ice) { for (int i = 0; i < MESA_SHADER_STAGES; i++) { ice->shaders.prog[i] = NULL; } if (ice->shaders.cache_bo) { crocus_bo_unmap(ice->shaders.cache_bo); crocus_bo_unreference(ice->shaders.cache_bo); ice->shaders.cache_bo_map = NULL; ice->shaders.cache_bo = NULL; } ralloc_free(ice->shaders.cache); } static const char * cache_name(enum crocus_program_cache_id cache_id) { if (cache_id == CROCUS_CACHE_BLORP) return "BLORP"; if (cache_id == CROCUS_CACHE_SF) return "SF"; if (cache_id == CROCUS_CACHE_CLIP) return "CLIP"; if (cache_id == CROCUS_CACHE_FF_GS) return "FF_GS"; return _mesa_shader_stage_to_string(cache_id); } void crocus_print_program_cache(struct crocus_context *ice) { struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen; const struct intel_device_info *devinfo = &screen->devinfo; hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; struct crocus_compiled_shader *shader = entry->data; fprintf(stderr, "%s:\n", cache_name(keybox->cache_id)); brw_disassemble(devinfo, ice->shaders.cache_bo_map + shader->offset, 0, shader->prog_data->program_size, NULL, stderr); } }