/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_DEBUG_H #define D3D12_DEBUG_H #ifdef __cplusplus extern "C" { #endif #include #define D3D12_DEBUG_VERBOSE (1 << 0) #define D3D12_DEBUG_EXPERIMENTAL (1 << 1) #define D3D12_DEBUG_DXIL (1 << 2) #define D3D12_DEBUG_DISASS (1 << 3) #define D3D12_DEBUG_BLIT (1 << 4) #define D3D12_DEBUG_RESOURCE (1 << 5) #define D3D12_DEBUG_DEBUG_LAYER (1 << 6) #define D3D12_DEBUG_GPU_VALIDATOR (1 << 7) extern uint32_t d3d12_debug; #ifdef __cplusplus } #endif #endif