/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_screen.h" #include "d3d12_public.h" #include "d3d12_debug.h" #include "util/debug.h" #include "util/u_memory.h" #include "util/u_dl.h" #include static IDXGIFactory4 * get_dxgi_factory() { static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } }; util_dl_library *dxgi_mod = util_dl_open(UTIL_DL_PREFIX "dxgi" UTIL_DL_EXT); if (!dxgi_mod) { debug_printf("D3D12: failed to load DXGI.DLL\n"); return NULL; } typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT flags, REFIID riid, void **ppFactory); PFN_CREATE_DXGI_FACTORY2 CreateDXGIFactory2; CreateDXGIFactory2 = (PFN_CREATE_DXGI_FACTORY2)util_dl_get_proc_address(dxgi_mod, "CreateDXGIFactory2"); if (!CreateDXGIFactory2) { debug_printf("D3D12: failed to load CreateDXGIFactory2 from DXGI.DLL\n"); return NULL; } UINT flags = 0; #ifndef DEBUG if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER) #endif flags |= DXGI_CREATE_FACTORY_DEBUG; IDXGIFactory4 *factory = NULL; HRESULT hr = CreateDXGIFactory2(flags, IID_IDXGIFactory4, (void **)&factory); if (FAILED(hr)) { debug_printf("D3D12: CreateDXGIFactory2 failed: %08x\n", hr); return NULL; } return factory; } static IDXGIAdapter1 * choose_dxgi_adapter(IDXGIFactory4 *factory, LUID *adapter) { IDXGIAdapter1 *ret; if (adapter) { if (SUCCEEDED(factory->EnumAdapterByLuid(*adapter, IID_PPV_ARGS(&ret)))) return ret; debug_printf("D3D12: requested adapter missing, falling back to auto-detection...\n"); } bool want_warp = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false); if (want_warp) { if (SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&ret)))) return ret; debug_printf("D3D12: failed to enum warp adapter\n"); return NULL; } // The first adapter is the default if (SUCCEEDED(factory->EnumAdapters1(0, &ret))) return ret; return NULL; } static const char * dxgi_get_name(struct pipe_screen *screen) { struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen)); static char buf[1000]; if (dxgi_screen->description[0] == L'\0') return "D3D12 (Unknown)"; snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description); return buf; } struct pipe_screen * d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid) { struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen); if (!screen) return nullptr; screen->factory = get_dxgi_factory(); if (!screen->factory) { FREE(screen); return nullptr; } screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid); if (!screen->adapter) { debug_printf("D3D12: no suitable adapter\n"); FREE(screen); return nullptr; } DXGI_ADAPTER_DESC1 adapter_desc = {}; if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) { debug_printf("D3D12: failed to retrieve adapter description\n"); FREE(screen); return nullptr; } screen->base.vendor_id = adapter_desc.VendorId; // Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB. // In that case, adding before conversion to MB can easily overflow. screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) + (adapter_desc.DedicatedSystemMemory >> 20) + (adapter_desc.SharedSystemMemory >> 20); wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description)); screen->base.base.get_name = dxgi_get_name; if (!d3d12_init_screen(&screen->base, winsys, screen->adapter)) { debug_printf("D3D12: failed to initialize DXGI screen\n"); FREE(screen); return nullptr; } return &screen->base.base; }