/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_fence.h" #include "d3d12_context.h" #include "d3d12_screen.h" #include "util/u_memory.h" #ifdef _WIN32 static void close_event(HANDLE event, int fd) { if (event) CloseHandle(event); } static HANDLE create_event(int *fd) { *fd = -1; return CreateEvent(NULL, FALSE, FALSE, NULL); } static bool wait_event(HANDLE event, int event_fd, uint64_t timeout_ns) { DWORD timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? INFINITE : timeout_ns / 1000000; return WaitForSingleObject(event, timeout_ms) == WAIT_OBJECT_0; } #else #include #include #include static void close_event(HANDLE event, int fd) { if (fd != -1) close(fd); } static HANDLE create_event(int *fd) { *fd = eventfd(0, 0); return (HANDLE)(size_t)*fd; } static bool wait_event(HANDLE event, int event_fd, uint64_t timeout_ns) { int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000; return sync_wait(event_fd, timeout_ms) == 0; } #endif static void destroy_fence(struct d3d12_fence *fence) { close_event(fence->event, fence->event_fd); FREE(fence); } struct d3d12_fence * d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx) { struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence); if (!ret) { debug_printf("CALLOC_STRUCT failed\n"); return NULL; } ret->cmdqueue_fence = ctx->cmdqueue_fence; ret->value = ++ctx->fence_value; ret->event = create_event(&ret->event_fd); if (FAILED(ctx->cmdqueue_fence->SetEventOnCompletion(ret->value, ret->event))) goto fail; if (FAILED(screen->cmdqueue->Signal(ctx->cmdqueue_fence, ret->value))) goto fail; pipe_reference_init(&ret->reference, 1); return ret; fail: destroy_fence(ret); return NULL; } void d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence) { if (pipe_reference(&(*ptr)->reference, &fence->reference)) destroy_fence((struct d3d12_fence *)*ptr); *ptr = fence; } static void fence_reference(struct pipe_screen *pscreen, struct pipe_fence_handle **pptr, struct pipe_fence_handle *pfence) { d3d12_fence_reference((struct d3d12_fence **)pptr, d3d12_fence(pfence)); } bool d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns) { if (fence->signaled) return true; bool complete = fence->cmdqueue_fence->GetCompletedValue() >= fence->value; if (!complete && timeout_ns) complete = wait_event(fence->event, fence->event_fd, timeout_ns); fence->signaled = complete; return complete; } static bool fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx, struct pipe_fence_handle *pfence, uint64_t timeout_ns) { bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns); if (ret && pctx) { struct d3d12_context *ctx = d3d12_context(pctx); d3d12_foreach_submitted_batch(ctx, batch) d3d12_reset_batch(ctx, batch, 0); } return ret; } void d3d12_screen_fence_init(struct pipe_screen *pscreen) { pscreen->fence_reference = fence_reference; pscreen->fence_finish = fence_finish; }