/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_FENCE_H #define D3D12_FENCE_H #include "util/u_inlines.h" #ifndef _WIN32 #include #endif #include struct pipe_screen; struct d3d12_screen; struct d3d12_fence { struct pipe_reference reference; ID3D12Fence *cmdqueue_fence; HANDLE event; int event_fd; uint64_t value; bool signaled; }; static inline struct d3d12_fence * d3d12_fence(struct pipe_fence_handle *pfence) { return (struct d3d12_fence *)pfence; } struct d3d12_fence * d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx); void d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence); bool d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns); void d3d12_screen_fence_init(struct pipe_screen *pscreen); #endif