/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_format.h" #include "pipe/p_format.h" #include "util/format/u_format.h" #include "util/u_math.h" #include "util/compiler.h" static const DXGI_FORMAT formats[PIPE_FORMAT_COUNT] = { #define MAP_FORMAT_NORM(FMT) \ [PIPE_FORMAT_ ## FMT ## _UNORM] = DXGI_FORMAT_ ## FMT ## _UNORM, \ [PIPE_FORMAT_ ## FMT ## _SNORM] = DXGI_FORMAT_ ## FMT ## _SNORM, #define MAP_FORMAT_INT(FMT) \ [PIPE_FORMAT_ ## FMT ## _UINT] = DXGI_FORMAT_ ## FMT ## _UINT, \ [PIPE_FORMAT_ ## FMT ## _SINT] = DXGI_FORMAT_ ## FMT ## _SINT, #define MAP_FORMAT_SRGB(FMT) \ [PIPE_FORMAT_ ## FMT ## _SRGB] = DXGI_FORMAT_ ## FMT ## _UNORM_SRGB, #define MAP_FORMAT_FLOAT(FMT) \ [PIPE_FORMAT_ ## FMT ## _FLOAT] = DXGI_FORMAT_ ## FMT ## _FLOAT, #define MAP_EMU_FORMAT_NO_ALPHA(BITS, TYPE) \ [PIPE_FORMAT_L ## BITS ## _ ## TYPE] = DXGI_FORMAT_R ## BITS ## _ ## TYPE, \ [PIPE_FORMAT_I ## BITS ## _ ## TYPE] = DXGI_FORMAT_R ## BITS ## _ ## TYPE, \ [PIPE_FORMAT_L ## BITS ## A ## BITS ## _ ## TYPE] = \ DXGI_FORMAT_R ## BITS ## G ## BITS ## _ ## TYPE, #define MAP_EMU_FORMAT(BITS, TYPE) \ [PIPE_FORMAT_A ## BITS ## _ ## TYPE] = DXGI_FORMAT_R ## BITS ## _ ## TYPE, \ MAP_EMU_FORMAT_NO_ALPHA(BITS, TYPE) MAP_FORMAT_NORM(R8) MAP_FORMAT_INT(R8) MAP_FORMAT_NORM(R8G8) MAP_FORMAT_INT(R8G8) MAP_FORMAT_NORM(R8G8B8A8) MAP_FORMAT_INT(R8G8B8A8) MAP_FORMAT_SRGB(R8G8B8A8) [PIPE_FORMAT_B8G8R8X8_UNORM] = DXGI_FORMAT_B8G8R8X8_UNORM, [PIPE_FORMAT_B8G8R8A8_UNORM] = DXGI_FORMAT_B8G8R8A8_UNORM, MAP_FORMAT_SRGB(B8G8R8A8) MAP_FORMAT_INT(R32) MAP_FORMAT_FLOAT(R32) MAP_FORMAT_INT(R32G32) MAP_FORMAT_FLOAT(R32G32) MAP_FORMAT_INT(R32G32B32) MAP_FORMAT_FLOAT(R32G32B32) MAP_FORMAT_INT(R32G32B32A32) MAP_FORMAT_FLOAT(R32G32B32A32) MAP_FORMAT_NORM(R16) MAP_FORMAT_INT(R16) MAP_FORMAT_FLOAT(R16) MAP_FORMAT_NORM(R16G16) MAP_FORMAT_INT(R16G16) MAP_FORMAT_FLOAT(R16G16) MAP_FORMAT_NORM(R16G16B16A16) MAP_FORMAT_INT(R16G16B16A16) MAP_FORMAT_FLOAT(R16G16B16A16) [PIPE_FORMAT_A8_UNORM] = DXGI_FORMAT_A8_UNORM, MAP_EMU_FORMAT_NO_ALPHA(8, UNORM) MAP_EMU_FORMAT(8, SNORM) MAP_EMU_FORMAT(8, SINT) MAP_EMU_FORMAT(8, UINT) MAP_EMU_FORMAT(16, UNORM) MAP_EMU_FORMAT(16, SNORM) MAP_EMU_FORMAT(16, SINT) MAP_EMU_FORMAT(16, UINT) MAP_EMU_FORMAT(16, FLOAT) MAP_EMU_FORMAT(32, SINT) MAP_EMU_FORMAT(32, UINT) MAP_EMU_FORMAT(32, FLOAT) [PIPE_FORMAT_R9G9B9E5_FLOAT] = DXGI_FORMAT_R9G9B9E5_SHAREDEXP, [PIPE_FORMAT_R11G11B10_FLOAT] = DXGI_FORMAT_R11G11B10_FLOAT, [PIPE_FORMAT_R10G10B10A2_UINT] = DXGI_FORMAT_R10G10B10A2_UINT, [PIPE_FORMAT_R10G10B10A2_UNORM] = DXGI_FORMAT_R10G10B10A2_UNORM, [PIPE_FORMAT_DXT1_RGB] = DXGI_FORMAT_BC1_UNORM, [PIPE_FORMAT_DXT1_RGBA] = DXGI_FORMAT_BC1_UNORM, [PIPE_FORMAT_DXT3_RGBA] = DXGI_FORMAT_BC2_UNORM, [PIPE_FORMAT_DXT5_RGBA] = DXGI_FORMAT_BC3_UNORM, [PIPE_FORMAT_DXT1_SRGB] = DXGI_FORMAT_BC1_UNORM_SRGB, [PIPE_FORMAT_DXT1_SRGBA] = DXGI_FORMAT_BC1_UNORM_SRGB, [PIPE_FORMAT_DXT3_SRGBA] = DXGI_FORMAT_BC2_UNORM_SRGB, [PIPE_FORMAT_DXT5_SRGBA] = DXGI_FORMAT_BC3_UNORM_SRGB, [PIPE_FORMAT_RGTC1_UNORM] = DXGI_FORMAT_BC4_UNORM, [PIPE_FORMAT_RGTC1_SNORM] = DXGI_FORMAT_BC4_SNORM, [PIPE_FORMAT_RGTC2_UNORM] = DXGI_FORMAT_BC5_UNORM, [PIPE_FORMAT_RGTC2_SNORM] = DXGI_FORMAT_BC5_SNORM, [PIPE_FORMAT_Z32_FLOAT] = DXGI_FORMAT_R32_TYPELESS, [PIPE_FORMAT_Z16_UNORM] = DXGI_FORMAT_R16_TYPELESS, [PIPE_FORMAT_Z24X8_UNORM] = DXGI_FORMAT_R24G8_TYPELESS, [PIPE_FORMAT_X24S8_UINT] = DXGI_FORMAT_R24G8_TYPELESS, [PIPE_FORMAT_Z24_UNORM_S8_UINT] = DXGI_FORMAT_R24G8_TYPELESS, [PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = DXGI_FORMAT_R32G8X24_TYPELESS, [PIPE_FORMAT_X32_S8X24_UINT] = DXGI_FORMAT_R32G8X24_TYPELESS, }; DXGI_FORMAT d3d12_get_format(enum pipe_format format) { return formats[format]; } DXGI_FORMAT d3d12_get_resource_rt_format(enum pipe_format f) { switch (f) { case PIPE_FORMAT_Z16_UNORM: return DXGI_FORMAT_D16_UNORM; case PIPE_FORMAT_Z32_FLOAT: return DXGI_FORMAT_D32_FLOAT; case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_X24S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: case PIPE_FORMAT_X32_S8X24_UINT: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; case PIPE_FORMAT_Z24_UNORM_S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT; default: return d3d12_get_format(f); } } DXGI_FORMAT d3d12_get_resource_srv_format(enum pipe_format f, enum pipe_texture_target target) { switch (f) { case PIPE_FORMAT_Z16_UNORM: return DXGI_FORMAT_R16_UNORM; case PIPE_FORMAT_Z32_FLOAT: return DXGI_FORMAT_R32_FLOAT; case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; case PIPE_FORMAT_X24S8_UINT: return DXGI_FORMAT_X24_TYPELESS_G8_UINT; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; case PIPE_FORMAT_X32_S8X24_UINT: return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT; case PIPE_FORMAT_A8_UNORM: if (target == PIPE_BUFFER) return DXGI_FORMAT_R8_UNORM; /* A8_UNORM is not supported for buffer SRV */ FALLTHROUGH; default: return d3d12_get_format(f); } } #define DEF_SWIZZLE(name, X, Y, Z, W) \ static const enum pipe_swizzle name ## _SWIZZLE[PIPE_SWIZZLE_MAX] = \ { PIPE_SWIZZLE_ ## X, PIPE_SWIZZLE_ ## Y, PIPE_SWIZZLE_ ## Z, PIPE_SWIZZLE_ ## W, \ PIPE_SWIZZLE_0, PIPE_SWIZZLE_1, PIPE_SWIZZLE_NONE } struct d3d12_format_info d3d12_get_format_info(enum pipe_format pformat, enum pipe_texture_target target) { DEF_SWIZZLE(IDENTITY, X, Y, Z, W); DEF_SWIZZLE(RGB1, X, Y, Z, 1); DEF_SWIZZLE(ALPHA, 0, 0, 0, W); DEF_SWIZZLE(BUFFER, 0, 0, 0, X); DEF_SWIZZLE(INTENSITY, X, X, X, X); DEF_SWIZZLE(LUMINANCE, X, X, X, 1); DEF_SWIZZLE(LUMINANCE_ALPHA, X, X, X, Y); DEF_SWIZZLE(DEPTH, X, X, X, X); DEF_SWIZZLE(STENCIL, Y, Y, Y, Y); const enum pipe_swizzle *swizzle = IDENTITY_SWIZZLE; unsigned plane_slice = 0; if (pformat == PIPE_FORMAT_DXT1_RGB || pformat == PIPE_FORMAT_DXT1_SRGB) swizzle = RGB1_SWIZZLE; const struct util_format_description *format_desc = util_format_description(pformat); if (!util_format_is_srgb(pformat)) { if (target == PIPE_BUFFER && util_format_is_alpha(pformat)) { swizzle = BUFFER_SWIZZLE; } else if (pformat == PIPE_FORMAT_A8_UNORM) { /* no need to swizzle, it's natively supported */ } else if (util_format_is_intensity(pformat)) { swizzle = INTENSITY_SWIZZLE; } else if (util_format_is_luminance(pformat)) { swizzle = LUMINANCE_SWIZZLE; } else if (util_format_is_luminance_alpha(pformat)) { swizzle = LUMINANCE_ALPHA_SWIZZLE; } else if (util_format_is_alpha(pformat)) { swizzle = ALPHA_SWIZZLE; } else if (util_format_has_depth(format_desc)) { swizzle = DEPTH_SWIZZLE; } else if (util_format_has_stencil(format_desc)) { /* When reading from a stencil texture we have to use plane 1, and * the formats X24S8 and X32_S8X24 have the actual data in the y-channel * but the shader will read the x component so we need to adjust the swizzle. */ plane_slice = 1; swizzle = STENCIL_SWIZZLE; } } return (struct d3d12_format_info) { .swizzle = swizzle, .plane_slice = plane_slice }; } enum pipe_format d3d12_emulated_vtx_format(enum pipe_format fmt) { switch (fmt) { case PIPE_FORMAT_R10G10B10A2_SNORM: case PIPE_FORMAT_R10G10B10A2_SSCALED: case PIPE_FORMAT_R10G10B10A2_USCALED: case PIPE_FORMAT_B10G10R10A2_UNORM: case PIPE_FORMAT_B10G10R10A2_SNORM: case PIPE_FORMAT_B10G10R10A2_SSCALED: case PIPE_FORMAT_B10G10R10A2_USCALED: return PIPE_FORMAT_R32_UINT; case PIPE_FORMAT_R8G8B8_SINT: return PIPE_FORMAT_R8G8B8A8_SINT; case PIPE_FORMAT_R8G8B8_UINT: return PIPE_FORMAT_R8G8B8A8_UINT; case PIPE_FORMAT_R16G16B16_SINT: return PIPE_FORMAT_R16G16B16A16_SINT; case PIPE_FORMAT_R16G16B16_UINT: return PIPE_FORMAT_R16G16B16A16_UINT; default: return fmt; } } unsigned d3d12_non_opaque_plane_count(DXGI_FORMAT format) { switch (format) { case DXGI_FORMAT_V208: case DXGI_FORMAT_V408: return 3; case DXGI_FORMAT_NV12: case DXGI_FORMAT_P010: case DXGI_FORMAT_P016: case DXGI_FORMAT_YUY2: case DXGI_FORMAT_Y210: case DXGI_FORMAT_Y216: case DXGI_FORMAT_NV11: return 2; default: return 1; } } unsigned d3d12_get_format_start_plane(enum pipe_format fmt) { const struct util_format_description *desc = util_format_description(fmt); if (util_format_has_stencil(desc) && !util_format_has_depth(desc)) return 1; return 0; } unsigned d3d12_get_format_num_planes(enum pipe_format fmt) { return util_format_is_depth_or_stencil(fmt) ? util_bitcount(util_format_get_mask(fmt)) : 1; }