/* * Copyright (c) 2017 Lima Project * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef LIMA_IR_H #define LIMA_IR_H #include #include #include "nir.h" #define gpir_debug(...) \ do { \ if (lima_debug & LIMA_DEBUG_GP) \ printf("gpir: " __VA_ARGS__); \ } while (0) #define gpir_error(...) \ fprintf(stderr, "gpir: " __VA_ARGS__) #define ppir_debug(...) \ do { \ if (lima_debug & LIMA_DEBUG_PP) \ printf("ppir: " __VA_ARGS__); \ } while (0) #define ppir_error(...) \ fprintf(stderr, "ppir: " __VA_ARGS__) struct ra_regs; struct lima_vs_compiled_shader; struct lima_fs_compiled_shader; /* gpir interface */ bool gpir_compile_nir(struct lima_vs_compiled_shader *prog, struct nir_shader *nir, struct pipe_debug_callback *debug); /* ppir interface */ bool ppir_compile_nir(struct lima_fs_compiled_shader *prog, struct nir_shader *nir, struct ra_regs *ra, struct pipe_debug_callback *debug); struct ra_regs *ppir_regalloc_init(void *mem_ctx); void lima_nir_lower_uniform_to_scalar(nir_shader *shader); bool lima_nir_scale_trig(nir_shader *shader); bool lima_nir_lower_ftrunc(nir_shader *shader); bool lima_nir_split_load_input(nir_shader *shader); bool lima_nir_split_loads(nir_shader *shader); void lima_nir_duplicate_load_consts(nir_shader *shader); void lima_nir_duplicate_load_inputs(nir_shader *shader); void lima_nir_duplicate_load_uniforms(nir_shader *shader); #endif