/* * Copyright (c) 2011-2013 Luc Verhaegen * Copyright (c) 2017-2019 Lima Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #ifndef H_LIMA_GPU #define H_LIMA_GPU #include #include #include struct lima_gp_frame_reg { uint32_t vs_cmd_start; uint32_t vs_cmd_end; uint32_t plbu_cmd_start; uint32_t plbu_cmd_end; uint32_t tile_heap_start; uint32_t tile_heap_end; }; struct lima_pp_frame_reg { uint32_t plbu_array_address; uint32_t render_address; uint32_t unused_0; uint32_t flags; uint32_t clear_value_depth; uint32_t clear_value_stencil; uint32_t clear_value_color; uint32_t clear_value_color_1; uint32_t clear_value_color_2; uint32_t clear_value_color_3; uint32_t width; uint32_t height; uint32_t fragment_stack_address; uint32_t fragment_stack_size; uint32_t unused_1; uint32_t unused_2; uint32_t one; uint32_t supersampled_height; uint32_t dubya; uint32_t onscreen; uint32_t blocking; uint32_t scale; uint32_t channel_layout; }; struct lima_pp_wb_reg { uint32_t type; uint32_t address; uint32_t pixel_format; uint32_t downsample_factor; uint32_t pixel_layout; uint32_t pitch; uint32_t mrt_bits; uint32_t mrt_pitch; uint32_t zero; uint32_t unused0; uint32_t unused1; uint32_t unused2; }; struct lima_render_state { uint32_t blend_color_bg; uint32_t blend_color_ra; uint32_t alpha_blend; uint32_t depth_test; uint32_t depth_range; uint32_t stencil_front; uint32_t stencil_back; uint32_t stencil_test; uint32_t multi_sample; uint32_t shader_address; uint32_t varying_types; uint32_t uniforms_address; uint32_t textures_address; uint32_t aux0; uint32_t aux1; uint32_t varyings_address; }; /* plbu commands */ #define PLBU_CMD_BEGIN(array, max) { \ int i = 0, max_n = max; \ struct util_dynarray *plbu_cmd_array = array; \ uint32_t *plbu_cmd = util_dynarray_ensure_cap(plbu_cmd_array, plbu_cmd_array->size + max_n * 4); #define PLBU_CMD_END() \ assert(i <= max_n); \ plbu_cmd_array->size += i * 4; \ } #define PLBU_CMD_CURRENT_POS() \ (util_dynarray_num_elements(plbu_cmd_array, uint32_t) + i) #define PLBU_CMD(v1, v2) \ do { \ plbu_cmd[i++] = v1; \ plbu_cmd[i++] = v2; \ } while (0) #define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \ PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C) #define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \ PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109) #define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000) #define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \ PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1) #define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107) #define PLBU_CMD_VIEWPORT_RIGHT(v) PLBU_CMD(v, 0x10000108) #define PLBU_CMD_VIEWPORT_BOTTOM(v) PLBU_CMD(v, 0x10000105) #define PLBU_CMD_VIEWPORT_TOP(v) PLBU_CMD(v, 0x10000106) #define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000) #define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000) #define PLBU_CMD_PRIMITIVE_SETUP(force_point_size, cull, index_size) \ PLBU_CMD(0x2200 | ((force_point_size) ? 0x1000 : 0) | \ (cull) | ((index_size) << 9), 0x1000010B) #define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \ PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4)) #define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \ PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \ 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2)) #define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A) #define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B) #define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D) #define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E) #define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F) #define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100) #define PLBU_CMD_INDEXED_PT_SIZE(pt_size) PLBU_CMD(pt_size, 0x10000102) #define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101) #define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \ PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8)) #define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \ PLBU_CMD(((count) << 24) | (start), \ 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8)) /* vs commands */ #define VS_CMD_BEGIN(array, max) { \ int i = 0, max_n = max; \ struct util_dynarray *vs_cmd_array = array; \ uint32_t *vs_cmd = util_dynarray_ensure_cap(vs_cmd_array, vs_cmd_array->size + max_n * 4); #define VS_CMD_END() \ assert(i <= max_n); \ vs_cmd_array->size += i * 4; \ } #define VS_CMD(v1, v2) \ do { \ vs_cmd[i++] = v1; \ vs_cmd[i++] = v2; \ } while (0) #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000) #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000) #define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \ VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000) #define VS_CMD_UNIFORMS_ADDRESS(addr, size) \ VS_CMD(addr, 0x30000000 | ((size) << 12)) #define VS_CMD_SHADER_ADDRESS(addr, size) \ VS_CMD(addr, 0x40000000 | ((size) << 12)) #define VS_CMD_SHADER_INFO(prefetch, size) \ VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040) #define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \ VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042) #define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041) #define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000) #define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \ VS_CMD(addr, 0x20000000 | ((na) << 17)) #define VS_CMD_VARYINGS_ADDRESS(addr, nv) \ VS_CMD(addr, 0x20000008 | ((nv) << 17)) #define VS_CMD_DRAW(num, index_draw) \ VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8)) #endif