/* * © Copyright 2018 Alyssa Rosenzweig * Copyright (C) 2019-2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include #include #include #include "pan_bo.h" #include "pan_context.h" #include "pan_shader.h" #include "pan_util.h" #include "panfrost-quirks.h" #include "compiler/nir/nir.h" #include "nir/tgsi_to_nir.h" #include "util/u_dynarray.h" #include "util/u_upload_mgr.h" #include "tgsi/tgsi_dump.h" void panfrost_shader_compile(struct pipe_screen *pscreen, struct panfrost_pool *shader_pool, struct panfrost_pool *desc_pool, enum pipe_shader_ir ir_type, const void *ir, gl_shader_stage stage, struct panfrost_shader_state *state) { struct panfrost_screen *screen = pan_screen(pscreen); struct panfrost_device *dev = pan_device(pscreen); nir_shader *s; if (ir_type == PIPE_SHADER_IR_NIR) { s = nir_shader_clone(NULL, ir); } else { assert (ir_type == PIPE_SHADER_IR_TGSI); s = tgsi_to_nir(ir, pscreen, false); } /* Lower this early so the backends don't have to worry about it */ if (stage == MESA_SHADER_FRAGMENT) NIR_PASS_V(s, nir_lower_fragcolor, state->nr_cbufs); s->info.stage = stage; /* Call out to Midgard compiler given the above NIR */ struct panfrost_compile_inputs inputs = { .gpu_id = dev->gpu_id, .shaderdb = !!(dev->debug & PAN_DBG_PRECOMPILE), }; memcpy(inputs.rt_formats, state->rt_formats, sizeof(inputs.rt_formats)); struct util_dynarray binary; util_dynarray_init(&binary, NULL); screen->vtbl.compile_shader(s, &inputs, &binary, &state->info); if (binary.size) { state->bin = panfrost_pool_take_ref(shader_pool, pan_pool_upload_aligned(&shader_pool->base, binary.data, binary.size, 128)); } /* Don't upload RSD for fragment shaders since they need draw-time * merging for e.g. depth/stencil/alpha */ bool upload = stage != MESA_SHADER_FRAGMENT; screen->vtbl.prepare_rsd(state, desc_pool, upload); panfrost_analyze_sysvals(state); util_dynarray_fini(&binary); /* In both clone and tgsi_to_nir paths, the shader is ralloc'd against * a NULL context */ ralloc_free(s); }