/* * Copyright (C) 2014 Broadcom * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors (Collabora): * Tomeu Vizoso * Alyssa Rosenzweig * */ #include "pan_context.h" #include "pan_util.h" #include "util/format/u_format.h" static void panfrost_blitter_save( struct panfrost_context *ctx, struct blitter_context *blitter, bool render_cond) { util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers); util_blitter_save_vertex_elements(blitter, ctx->vertex); util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]); util_blitter_save_rasterizer(blitter, ctx->rasterizer); util_blitter_save_viewport(blitter, &ctx->pipe_viewport); util_blitter_save_scissor(blitter, &ctx->scissor); util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]); util_blitter_save_blend(blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil); util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref); util_blitter_save_so_targets(blitter, 0, NULL); util_blitter_save_sample_mask(blitter, ctx->sample_mask); util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer); util_blitter_save_fragment_sampler_states(blitter, ctx->sampler_count[PIPE_SHADER_FRAGMENT], (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT])); util_blitter_save_fragment_sampler_views(blitter, ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_constant_buffer_slot(blitter, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb); if (!render_cond) { util_blitter_save_render_condition(blitter, (struct pipe_query *) ctx->cond_query, ctx->cond_cond, ctx->cond_mode); } } void panfrost_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct panfrost_context *ctx = pan_context(pipe); if (info->render_condition_enable && !panfrost_render_condition_check(ctx)) return; if (!util_blitter_is_blit_supported(ctx->blitter, info)) unreachable("Unsupported blit\n"); panfrost_blitter_save(ctx, ctx->blitter, info->render_condition_enable); util_blitter_blit(ctx->blitter, info); }