/************************************************************************** * * Copyright 2018-2019 Alyssa Rosenzweig * Copyright 2018-2019 Collabora, Ltd. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PAN_SCREEN_H #define PAN_SCREEN_H #include #include "pipe/p_screen.h" #include "pipe/p_defines.h" #include "renderonly/renderonly.h" #include "util/u_dynarray.h" #include "util/bitset.h" #include "util/set.h" #include "util/log.h" #include "pan_device.h" #include "pan_mempool.h" struct panfrost_batch; struct panfrost_context; struct panfrost_resource; struct panfrost_shader_state; struct pan_fb_info; struct pan_blend_state; /* Virtual table of per-generation (GenXML) functions */ struct panfrost_vtable { /* Prepares the renderer state descriptor for a given compiled shader, * and if desired uploads it as well */ void (*prepare_rsd)(struct panfrost_shader_state *, struct panfrost_pool *, bool); /* Emits a thread local storage descriptor */ void (*emit_tls)(struct panfrost_batch *); /* Emits a framebuffer descriptor */ void (*emit_fbd)(struct panfrost_batch *, const struct pan_fb_info *); /* Emits a fragment job */ mali_ptr (*emit_fragment_job)(struct panfrost_batch *, const struct pan_fb_info *); /* General destructor */ void (*screen_destroy)(struct pipe_screen *); /* Preload framebuffer */ void (*preload)(struct panfrost_batch *, struct pan_fb_info *); /* Initialize a Gallium context */ void (*context_init)(struct pipe_context *pipe); /* Device-dependent initialization of a panfrost_batch */ void (*init_batch)(struct panfrost_batch *batch); /* Get blend shader */ struct pan_blend_shader_variant * (*get_blend_shader)(const struct panfrost_device *, const struct pan_blend_state *, nir_alu_type, nir_alu_type, unsigned rt); /* Initialize the polygon list */ void (*init_polygon_list)(struct panfrost_batch *); /* Shader compilation methods */ const nir_shader_compiler_options *(*get_compiler_options)(void); void (*compile_shader)(nir_shader *s, struct panfrost_compile_inputs *inputs, struct util_dynarray *binary, struct pan_shader_info *info); }; struct panfrost_screen { struct pipe_screen base; struct panfrost_device dev; struct { struct panfrost_pool bin_pool; struct panfrost_pool desc_pool; } blitter; struct { struct panfrost_pool bin_pool; } indirect_draw; struct panfrost_vtable vtbl; }; static inline struct panfrost_screen * pan_screen(struct pipe_screen *p) { return (struct panfrost_screen *)p; } static inline struct panfrost_device * pan_device(struct pipe_screen *p) { return &(pan_screen(p)->dev); } struct pipe_fence_handle * panfrost_fence_create(struct panfrost_context *ctx); void panfrost_cmdstream_screen_init_v4(struct panfrost_screen *screen); void panfrost_cmdstream_screen_init_v5(struct panfrost_screen *screen); void panfrost_cmdstream_screen_init_v6(struct panfrost_screen *screen); void panfrost_cmdstream_screen_init_v7(struct panfrost_screen *screen); #define perf_debug(dev, ...) \ do { \ if (unlikely((dev)->debug & PAN_DBG_PERF)) \ mesa_logw(__VA_ARGS__); \ } while(0) #define perf_debug_ctx(ctx, ...) \ perf_debug(pan_device((ctx)->base.screen), __VA_ARGS__); #endif /* PAN_SCREEN_H */