/************************************************************************** * * Copyright 2012-2021 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ /* * InputAssembly.h -- * Functions that manipulate the input assembly stage. */ #ifndef INPUT_ASSEMBLY_H #define INPUT_ASSEMBLY_H #include "DriverIncludes.h" void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice, D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology); void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, __in_ecount (NumBuffers) const UINT *pStrides, __in_ecount (NumBuffers) const UINT *pOffsets); void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer, DXGI_FORMAT Format, UINT Offset); void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout); SIZE_T APIENTRY CalcPrivateElementLayoutSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout); void APIENTRY CreateElementLayout( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout, D3D10DDI_HELEMENTLAYOUT hElementLayout, D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout); void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hElementLayout); #endif /* INPUT_ASSEMBLY_H */