inc_d3d10umd = include_directories('.') _c_args_d3d10umd = [] if cc.get_id() == 'gcc' _c_args_d3d10umd += '-Wno-unknown-pragmas' endif inc_winddk = include_directories('../../../../include/winddk') libd3d10umd = static_library( 'd3d10umd', files( 'Adapter.cpp', 'Debug.cpp', 'Device.cpp', 'Draw.cpp', 'Dxgi.cpp', 'Format.cpp', 'InputAssembly.cpp', 'OutputMerger.cpp', 'Query.cpp', 'Rasterizer.cpp', 'Resource.cpp', 'Shader.cpp', 'ShaderDump.cpp', 'ShaderParse.c', 'ShaderTGSI.c', 'D3DKMT.cpp', ), c_args : _c_args_d3d10umd, cpp_args : _c_args_d3d10umd, include_directories : [ inc_include, inc_src, inc_gallium, inc_gallium_aux, inc_winddk, ], )