/* screen.h dec 93 jan 94 */ /* * * LET OP: util.h (ListBase) en graphics.h (vec2s) ook nodig * */ #define MAXQUEUE 256 typedef struct Screen { struct Screen *next, *prev; short startx, endx, starty, endy; /* framebuffer coords */ short sizex, sizey; short verts_nr, edges_nr, areas_nr; struct ListBase vertbase, edgebase, areabase; short mainwin, winakt; } Screen; typedef struct ScrVert { struct ScrVert *next, *prev, *new; vec2s vec; int flag; } ScrVert; typedef struct ScrEdge { struct ScrEdge *next, *prev; ScrVert *v1, *v2; short border; /* 1 als op rand screen */ short flag; } ScrEdge; typedef struct ScrArea { struct ScrArea *next, *prev; ScrVert *v1, *v2, *v3, *v4; short headwin, win; short headertype; /* 0=niets, 1= down, 2= up */ short areatype; /* 0= niets */ rcti totrct, headrct, winrct; short *headqueue, *hq, *winqueue, *wq; void (*headdraw)(), (*windraw)(); void (*headqread)(), (*winqread)(); } ScrArea;