/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* effect.h * * dec 95 * jan feb 96 * */ #ifndef EFFECT_H #define EFFECT_H /* DENK ERAAN: NIEUWE EFFECTEN OOK IN DE WRITEFILE.C IVM DNA!!! */ #define PAF_MAXMULT 4 /* paf->flag (bitje 0 vrij houden ivm compatibility) */ #define PAF_BSPLINE 2 /* eff->type */ #define EFF_BUILD 0 #define EFF_PARTICLE 1 #define EFF_WAVE 2 /* eff->flag */ #define EFF_SELECT 1 #define EFF_CYCLIC 2 /* paf->stype */ #define PAF_NORMAL 0 #define PAF_VECT 1 /* paf->texmap */ #define PAF_TEXINT 0 #define PAF_TEXRGB 1 #define PAF_TEXGRAD 2 /* wav->flag */ #define WAV_X 2 #define WAV_Y 4 #define WAV_CYCL 8 typedef struct Effect { struct Effect *next, *prev; short type, flag, buttype, rt; } Effect; typedef struct BuildEff { struct BuildEff *next, *prev; short type, flag, buttype, rt; float len, sfra; } BuildEff; # # typedef struct Particle { float co[3], no[3]; float time, lifetime; short mat_nr, rt; } Particle; typedef struct PartEff { struct PartEff *next, *prev; short type, flag, buttype, stype; float sta, end, lifetime; int totpart, totkey, seed; float normfac, obfac, randfac, texfac, randlife; float force[3]; float damp; float nabla, vectsize, defvec[3]; float mult[4], life[4]; short child[4], mat[4]; short texmap, curmult; Particle *keys; } PartEff; typedef struct WaveEff { struct WaveEff *next, *prev; short type, flag, buttype, stype; float startx, starty, height, width; float narrow, speed, minfac, damp; float timeoffs, lifetime; } WaveEff; extern Effect *add_effect(int type); extern PartEff *give_parteff(Object *ob); extern void where_is_particle(PartEff *paf, Particle *pa, float ctime, float *vec); #endif