------Blender release log / bug list-------- Version: $Id: release_log.txt,v 1.16 2000/08/28 17:58:57 ton Exp $ Use this file to register bugs or to check the status of bugs. This file consists of a number of sections: - current - a section for each release Each section is subdivided into subsections: - new features - critical bugs (crashes etc.) - general bugs (unwanted behaviour) - hardware problems Each line in a subsection discribes a bug or new feature and starts with a single character indicating the status of the bug. Here's an overview: - bug is new and not assigned + bug is fixed X an uppercase letter, bug is assigned to TEGHJNF (Ton, Erwin, Gino...) Remarks can be added on a new line starting with two spaces. Whenever a bug has been fixed, the engineer removes the line(s) from the current section down to the next release section. Example files will be located in server:/home/develop/bugs . The naming convention for these files is: YYMMDD-NN-short-discription.blend . When more files are needed to reproduce the bug they start with the same YYMMDD-NN numbers or they are stored in a subdirectory. Whenever a bug is fixed, please move the file(s) to the bugs/fixed subdirectory. Readme's and general remarks will be stored in a text window in the example file. Information needed for the release log, can be stored in this file. -------- Current ---------- --- enhancement requests T (PaulM) redesign view buttons interface - (blenderman@free.fr) blender uses 'Show Bounds' flag to visualy indicate that an object is a sector. Deactivating the sector button doesn't reset this flag. Solution: add a new drawing flag to an object instead T (calli) info window can't be scrolled or zoomed T (WP) use spacebar menu, add circle, and cancel action: blender is in edit mode with an empty object --- critical bugs --- minor bugs E realtime lighting incorrect on mirrored objects H there are CVS directories in the distributions - packed animations aren't rendered correctly. The animated texture code relies on filenames and file pointers and should be rewritten to handle texture files in memory T (game) "Fh" system doesn't allow rotations of props other than Z-rotations T (game) Delta Ipo's don't work - (game) alpha textured faces are not affected by lighting. J export of UV coordinates in VRML is not 100% correct (triangles). - plugins don't work on BeOS - play back of audio in the audio window T (Rolidor) 000814-02-dxf-export.blend crashes when accessing a NULL pointer (material) + (PaulM) 000814-03-dxf-vertex-paint.blend reports active object not in this layer J (PaulM) activate menu by pressing questionmark button in windowheader. Try to add Metaball or surface. Nothing is added. workaround: press space bar with cursor in 3D view instead - (gnaf) 000815-01-render-3dwindow.blend produces incorrect first image on IRIX machines - (PaulM) pressing SHIFT-F4 twice in a row freezes the data select window J (PaulM) the image window (SHIFT-F10) doesn't allow zoom factors < 1.0 . This causes problems with images larger than the screen - (joeri) 000817-01-erase-latice-displaylist.blend objects are not drawn randomly after lattice has been removed T (mrnutty@mrnutty.com) game buttons aren't centered correctly verticaly on all systems - (dauvit@clanjamfrie.demon.co.uk) File->'Reopen Last' sometimes crashes (000822-01-file-reopen-crash.blend) - (opsin@nitrian.freeserve.co.uk) Blender sometimes crashes on a scene with no camera (000822-02-empty-scene-crash.blend) - (carsten@blender.nl) The time in the x-axis of the sound-ed isn't refreshed when you change Frs/sec from the DisplayWindows. (In seq-ed this works) - (rdudfield@hotmail.com) blender should ignore button events which occur during drawing a menu (see: for details) - (PaulM / strubi) text not drawn correctly in view buttons (000823-01-text-in-viewbuttons.blend) - (frank@blender.nl) game engine doesn't use input queue. On slow systems events get lost --- improvements - by default enable Ztransp in new materials. Possibly make an optimization for alpha = 255. --- hardware problems - realtime textures (potato mode) on BeOS 4.5 are drawn incorrect (BeOS error!) --- unconfirmed - problems with playing sound on NT - Blender needs msvcrt.dll to run, on Windows 95 this dll is missing - obscure crashes on Windows systems. Blender 2.00 crashes. Blender 1.8 is stable Try running blender with the -noaudio option. Please report results to bugs@blender.nl --- work in progress - the unified renderer is still unfinished - improvement of game logic (editor) and physics - interface reconstruction phase 2 - intergration of physics and animation system - implement audio playback on Linux / FreeBSD -------- Release 2.03 ---------- --- enhancements + (ton) dynamic actors that are added with an actuator don't collide with each other + (ton) the toolbox (space bar menu) leaves a grey line (especially in seq-ed and sound-ed) + (nzc) Added correct handling of spothalos (lens flare) to the unified renderer. + (nzc) Minor performance fix for the unified renderer (approx. 5%). + (nzc) Increased the number of faces/halos that are zbuffered from 100 to 500 (in vanillaRenderPipe_types.h). When this number is too low, artefacts arise in scenes with high numbers of polys and halos. --- minor bugs + (ton) One face (last one in a Mesh) didn't vertexpaint... + (ton) Blender hangs with large render windows http://www.blender.nl/discussion/read.php?f=11&i=156&t=156 + (ton) adding a scene strip in a sequence window adds strip for wrong scene (off by one) + (ton, was already fixed in 2.02) blender crashes in play mode on library objects (000818-01-lib-object-play-crash.blend) + (nzc) when Blender is called in background mode with a non-existing blender file as an argument, Blender crashes in the python initialization code. + (bijster@worldonline.nl) blender would crash when trying to save a non-exiting text file + (bijster@worldonline.nl) when reading a text file, tabs were stripped + (hamm@frozenproductions.com) 'couldn't save tgaraw: bad file descriptor' linux libc 2.1.2 + (HeadGuru) numpad keys don't work on PowerPC fix: create /etc/X11/xinit/.Xmodmap file + (s.maeda@oud-japan.co.jp) borderselect (b, and bb in editmode) aren't drawn on PowerPC -------- Release 2.02 ---------- --- enhancements + (game) new actuator: "set camera" + (game) new actuator: "restart" + (game) new actuator: "set scene". It doesn't keep data inbetween switches yet + (game) new actuator: "edit object" + (game) new "replace mesh" in "edit object" actuator + (game) new "track to" in "edit object" actuator + (game) new "key 2 key" in ipo actuator + (game) mouse click at (hidden) sensor/controller/actuator allows to move it one up or down --- critical bugs T (vogelap) 000814-01-bowtie-text/ selecting text object and using CTRL-C + ESC crashes blender T when a new scene didn't contain a camera blender would crash + blender would crash on halo's with halosize == 0 --- minor bugs F (PaulM) files with extension .jpg are marked. Files with extension .JPG are not F (PaulM) clicking at the blender logo in the top header caused the logo to be drawn at the bottom of the window - (victorl) selecting texture in texture browser gives wrong texture (of by 1) T end_lifes() differed from init_lifes() T copy_scene didn't link SCA blocks internally T copying a group of objects now restores internal links T restored lens flare preview render T "add object" actuator sometimes caused collision event right at the beginning T "slow parent" now works stable for camera's. Due to the bug fix olds files behave slightly different T collision detection of dyna's with rotated props was incorrect T props now can be used scaled again T added objects now collide with added objects --- hardware problems E (*) Tooltips don't work on GeForce cards under windows Install the Detonator 3 drivers. You can get them here: ---------------------- CUT-N-PASTE from the website: Blender 2.01 Release notes This is an intermediate release because of all the bug fixes that have been done. We now will move on adding new stuff in Blender! Download section Sorta billiard demo file NEW FEATURES: join meshes allowed with TFaces (game) energy now is part of realtime lighting (game) constrant actuator: now has damping for softened constraint (game) dyna objects now bounce (billiard style) GENERAL BUG FIXES: Edge rendering was missing Lamp Halos were missing Extrusion of text does work now Show limits has effect on cameras. Preview in world buttons works without an active Object combination of s-mesh & vertex paint caused crash DXF reading: layer obejct was wrong, caused an object not to be able to enter editmode headerless window can be made zero sized now 'enter' at textbutton ImageSelect didn't invoke a load... vpaint: coredump fixed (sometimes an index was beyond max) "add effect" only allowed for Mesh objects now. sometimes Objects flipped color in solid (OpenGL lighting) drawmode setting cubemap without imagewindow crashed Blender 2.0 on alpha reports: 'memoryblock, end corrupt'. Blender reads ".ble" and ".BLE" files (from a CDROM) duplicating vertices in IpoCurve crashed deleting IpoCurves caused a wrong display of visible curves GAME BUG FIXES: fog problem fixed (sometimes on, somtimess off) property copy with 'add life' actuator props in other sectors are tested for collisions OK now 'gravity' can be set to zero now object actuator: 'drot' didn't do degrees correctly timer property: correct handling now dyna objects 'glued' on edges of props with Ipo. REPORTED, STILL UNCONFIRMED: problems with playing sound on NT Blender needs msvcrt.dll to run, on Windows 95 this dll is missing obscure crashes on Windows systems. Blender 2.00 crashes. Blender 1.8 is stable REPORTED, BEING PROCESSED: realtime lighting incorrect on mirrored objects realtime textures (potato mode) on BeOS 4.5 are drawn incorrect when Blender is called with a non-existing blender file as an argument, Blender crashes in the python initialization code + there are CVS directories in the distributions no scollbar in IKA-edit-buttons when weight buttons don't fit workaround: Scroll the edit-buttons window itself using the middle mouse button packed animations aren't rendered correctly. Then animated texture code relies on filenames and file pointers and should be rewritten to handle texture files in memory (game) "Fh" system doesn't allow rotations of props other than Z-rotations (game) Delta Ipo's don't work (game) alpha textured faces are not affected by lighting. (game) dynamic actors that are added with an actuator don't collide with each other export of UV coordinates in VRML is not 100% correct (triangles). plugins don't work on BeOS play back of audio in the audio window WORK IN PROGRESS: the unified renderer is still unfinished improvement of game logic (editor) and physics interface reconstruction phase 2 intergration of physics and animation system implement audio playback on Linux / FreeBSD -------- End of file -----------