/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 1997 by Ton Roosendaal, Frank van Beek and Joeri Kassenaar. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* plugintex.c MIXED MODEL * * dec 95 * */ #include "/usr/people/blend/plugin.h" #include /* * cc -g -float -c pluginrgb.c ; ld pluginrgb.o -o rgb.so -lc -lm ; mv rgb.so /pics/textures/proc/ ^^^^^^^^^ ^^^^^^^^^ ^^^^^^^^^ ^^^^^^^^^ * * */ /* ******************************************************************* */ /* ZELF INVULLEN: struct- en funktienamen niet wijzigen */ /* ******************************************************************* */ /* 1. naam: */ char _name[24]= "RGB"; /* 2. aantal sub types */ #define NR_STYPES 1 /* 3. namen van subtypes (maximaal 16 bytes per naam) */ char _stnames[NR_STYPES][16]= {"RGB"}; /* 4. informatie over externe variabelen */ VarStruct _varstr[]= { /* butcode, naam, default,min, max */ NUMSLI|FLO, "R ", 0.5, 0.0, 1.0, NUMSLI|FLO, "G ", 0.5, 0.0, 1.0, NUMSLI|FLO, "B ", 0.5, 0.0, 1.0, NUMSLI|FLO, "A ", 1.0, 0.0, 1.0, }; /* 5. hulpstruct om variabelen te casten */ typedef struct Cast { float r, g, b, a; } Cast; /* deze funktie laten staan! */ void plugin_tex_getinfo( int *stypes, int *vars) { *stypes= NR_STYPES; *vars= sizeof(_varstr) / sizeof(VarStruct); } /* ******************************************************************* */ /* ******************************************************************* */ /* het resultaat van de texture is Tin,Tr,Tg,Tb,Ta, nor[0],nor[1],nor[2] */ float _result[8]; /* deze globals worden door blender gezet */ float cfra; /* allereerste keer */ void plugin_tex_init() { } /* return 0: eenkanaals tex, return 1: RGB texture return 2: normalen texture */ int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt) { if (stype == 0) { _result[1] = cast->r; _result[2] = cast->g; _result[3] = cast->b; _result[4] = cast->a; } return 1; }