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by Carlos Andrés Pérez <caperez/at/usaca.edu.co> About the author: Especialist in Molecular Simulation, Candidate to Phd in Biotechnology. Technical advisor for the Grupo de Investigación en Educación Virtual (GIEV) Virtual Education Research Group. Address: Universidad Santiago de Cali, Calle 5ª carrera 62 Campus Pampalinda, Cali – Colombia. Translated to English by: Juan Manuel Triana <jutriana/at/uniweb.net.co> |
Collaborative Virtual Workspaces and their advantagesAbstract:
This document is the product of the experiences obtained in the
development and execution of the first course in college
teaching from the Santiago de Cali University and other courses
given via collaborative virtual workspaces,
videoconference and chat. The foundation of these courses began
with the following problem: Which are the conditions, criteria
and methods required for the development of learning scenarios
based in technological mediation, that favor new learning ways
and new relations between teacher and student? The article is the result of
this first learning experience with collaborative virtual
workspaces Colombia.
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Right now the virtual education gives us, among many things,
immediacy, telepresence and interaction and this is different from the
conventional model for higher education.
Several learning theories could be applied into this kind of
virtual environments, for example Piaget, Vigotsky [2] and
Dewey. The collaborative learning environments prepare the
student to: [1,4]:
The Internet's increased growth has resulted in creation of
cooperative and collaborative environments that cross borders.
Now the students can go outside from their everyday world to
get involved in adventures with partners from every part of the
world. This kind of work, developed by the net, is made of
projects in the form of didactic experience that must be done
in groups, where the participants are not a mere pen pals, but
a team searching for a goal. In the planning of these
activities is very important to have
effective communication, so communication and interactivity
are necessary and fundamental [3].
Every day the learning multimedia applications are more rich
and integrated, also the powerful platform of the
Communication and Data Network in diverse formats has been
applied for the Grupo de Investigación en
Educación Virtual de la Universidad Santiago de Cali
(GIEV: http://cvw.usaca.edu.co) Virtual Education Research
Group in the creation of pedagogic environments. It is known
for its versatility, handling and delivering
of information available in electronic format. These
environments favor the learning process and the research
of the students. One of the goals of this research
group is to guide the University directors and teachers for a
better management of the technical resources, with a broad and
clear vision of their possibilities and role in the educative
environment.
All this thinking research is based in the belief that the
technology alone isn’t capable to bring the quality in an
educative system, but its planned use and its critical adoption
based characteristics and the lessons
derived from the expereience and the research in different
contexts.
The Virtual Education can’t be understood only as a
method for distance education or associated with programs in
that format, or only for higher education. The GIEV is checking
the possibilities to develop new technology-based mediation
scenarios to grow the alternatives for the present
curriculum with new virtual environment that provides for the extra
value to the learning models at different levels.
With these lines, we began a series of actions to implement
the virtual education model, at first, inside our institution,
because of the viability to coordinate efforts and human,
technical and logistical resources for a task that could
generate important changes in the everyday educative activities
and that could be projected from the GIEV to the main academic
community. The Virtual Education Project is not only
providing the possibility to generate new teaching forms, but to
improve a process that is been changed in the
last ten years, mainly because of the adaptation of new
technologies with a growing influence in the
society.
The problem base in order to formulate this work was conceptualized this way:
Which are the conditions, criteria and methods required for
the development of learning scenarios based in technological
mediation, that favor new learning ways and new relations
between teacher and student?
Inside our first approaches with the directives we found a
broad range of interrogations that was distilled during two
years of meetings and tests:
What’s the meaning of Teaching in Technology?
Which are the bases to incorporate media in the curriculum
from a pedagogic view?
Which are the existent relation(s) between the teachers and
students in an university, with the technological resources for
communication and information?
Which scientific, pedagogic and computer aspects are required
to get the appropriated incorporation of technology in
educative processes?
Which scientific, pedagogic and computer aspects are required
to implement a Virtual Education Model in the university?
How these technological devices influence the learning and
teaching dynamics?
When we speak about Virtual Education are we thinking
of it as a Distance Education?
The decision of research in the field of technology was applied to the curriculum used inside the Santiago de Cali University. The idea is now that, over time, the teachers, scholars and alumni from different levels could develop and apply analytic abilities to the use of new instruments and the communication channels.
The model choosen for the course was that of Collaborative
Learning. The technological platform was based on Open
Source Tools. The Operating System used has been Linux, that
has responded with great stability, speed and reliability as
server.
We used as main software Claroline
(http://www.claroline.net/), UNESCO approved and open source,
made in PHP, which permit an easy adaptation, complement it or
use it as the model for further development.
The databases has been handled using MySQL, for a daily average
of 80 users at the same time.
The hardware used has been very cheap, because Linux can be
implemented in PCs, this has let that the institution uses its
own technical resources in this earlier steps (planning,
development, test), without spending money on
expensive servers.
Using the collaborative virtual workspaces, software tools and the collaborative learning model we achieved the following:
These and another reasons assure us that the college processes in virtual and distance education can be extended to many national and international places.
[1] Manuel Antonio Unigarro Gutiérrez,
Educación Virtual: Encuentro Formativo en el
Ciberespacio. Editorial UNAB, Bucaramanga, Colombia, 2001.
[2] Luz Adriana Osorio Gómez, capítulo
“Aprendizaje en Ambientes Virtuales y
Colaborativos” del libro “Los Computadores en la
Nueva Visión Educativa”, Escuela Colombiana de
ingeniería, 2000.
[3] Propuesta de Integración de las Tecnologías
de Información y Comunicaciones a los Centros Escolares
de Fe y Alegría. http://www.feyalegria.org
[4] José Guadalupe Escamilla, “Selección y
Uso de Tecnología Educativa”, segunda
edición, Trillas, ITESM, 1999.
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2005-01-14, generated by lfparser_pdf version 2.51